3D modelling,

Serious & applied games,

Motion graphics,

Game UI,

Animation,

Research

July 21, 2024

Peace of Fear

Undergraduate thesis: Peace of fear, a liminal horror game made to relieve mild-to-moderate anxiety for young adults.

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Peace of Fear is a horror-themed applied game that aims to alleviate mild to moderate anxiety for young adults in their 20s. By incorporating horror, the project creates a scenario where players are exposed to fear-inducing stimuli in a controlled environment. This exposure allows individuals to confront their fears and practice relaxation techniques while approaching challenging situations within the game, and eventually in real life situations. Through gamification techniques, the project aims to make therapy more engaging and enjoyable for the young adults. By incorporating game elements such as rewards, challenges, and interactive gameplay mechanics, the project seeks to enhance user motivation and participation in the therapeutic process.

This project was mainly done with Blender and Adobe After Effects.

Other credits & extra information

Imported 3D objects (used for reference and or modification to create objects in 'Peace of Fear'):

The following imported models are modified for use in 'Peace of Fear', and are not completely the same with the original files.

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  • powerdoge, "Snowflake Necklace", Sketchfab, May, 2024.
  • Samuel F. Johanns (Oneironauticus), "gemstone crystals - Asset Pack", Sketchfab, May, 2024.
  • A9908244, "Doll Body", Sketchfab, May, 2024.
  • mynameismary, "Theatre stage", Sketchfab, May, 2024.
  • Nikitos & 3130, "STAGE WALL", Sketchfab, May, 2024.
  • Mike Rowley, "Stage Light - Fresnel", Sketchfab, May, 2024.